Crimes
Crimes in Gangster Legends is the main way the user ranks up and earns money. If they fail to commit the crime they have a 33% chance of going to jail.
Setting up Crimes in the ACP
When setting up crimes in the ACP you define the following variables:
- Crime Name – The name to be displayed to the user
- Min. money for successful crime – The minimum amount of money for successfully committing the crime, if you dont want the user to get any money enter 0 into this value.
- Max. money for successful crime – The maximum amount of money for successfully committing the crime, if you dont want the user to get any money enter 0 into this value.
- Min. bullets for successful crime – The minimum amount of bullets for successfully committing the crime, if you dont want the user to get any bullets enter 0 into this value.
- Max. bullets for successful crime – The maximum amount of bullets for successfully committing the crime, if you dont want the user to get any bullets enter 0 into this value.
- Cooldown (Seconds) – The amount of time in seconds the user will have to wait before they can commit another crime.
- EXP Gained – The number of EXP the user gains when successfully committing the crime.
- Min user level to commit this crime – This is the rank ID needed to commit this crime, do not get this confused with rank number.
Gangster Legends – Free
If you are using the free version of Gangster Legends when a user commits a crime their chance of success increases as they level up. All the crimes share the same timer so if you do crime 1 you can not do crime 2 until the crime 1 timer is complete.
Gangster Legends – Premium
If you are using the custom crimes module included with Gangster Legends Premium each crime has its own timer, this allows users to commit crime 1 2 while crime 1 is on cooldown.
Additional ACP Setup options:
- Image – The image to be displayed when the user successfully commits the crime.
- Success Text – Custom text to be shown when the user successfully commits a crime.
- Fail Text – Custom text to be shown when the user fails a crime.